May 9 / Christian Bull

AI to Blender: Realistic Results Without Sculpting

Learn to add sculptural detail to your AI models with this easy, beginner-friendly workflow


We’re keeping the creative momentum going as our AI to Blender series rolls forward—so here’s what’s new and what’s coming up next!

🎬 New Tutorial Release: Deep Dive into Displacement

This week’s tutorial is all about displacement—how to make your AI-generated models feel real, tactile, and production-ready by adding sculptural surface detail. We explore how to use a high pass technique to generate effective displacement from your textures, and then walk through everything you need to know about setting up displacement properly in Blender. It’s a foundational skill for realism, and this video is a practical, beginner-friendly deep dive.

You’ll learn:

  • What displacement maps are and how they can add realistic detail to your model
  • How to generate displacement from your texture using a simple high pass technique in Photoshop
  • How to apply and fine-tune displacement in Blender (without sculpting!)
  • Common pitfalls to avoid (like spiking or mesh inflation) and how to get clean, reliable results
  • Why this workflow works especially well for AI-generated or scan-based models

(Free for Shoot First students)